GearRev: Feel the Speed

A high-performance racing game designed to feature dynamic physics, high-fidelity tracks, and immersive real-time automotive simulation.

Official cover for GearRev: Feel the SpeedSports car racing beside a metallic highway guardrail

OVERVIEW

GearRev: Feel the Speed is a real-time racing experience being built in Unity, designed to feature responsive vehicle dynamics, detailed tracks, and race modes from arcade to simulation-grade depth.

REAL-TIME

Physics and rendering are designed to update every frame

MODULAR

Designed to support multiple race modes

SCALABLE

Designed to scale from arcade to simulation-grade depth

CAPABILITIES

Dynamic Vehicle Physics

Real-time tire, suspension, and drivetrain simulation being tuned for responsive, believable vehicle behavior.

High-Fidelity Tracks

Detailed environments designed to reward precision and visual fidelity without sacrificing frame budget.

Arcade to Simulation Modes

Designed to range from quick arcade sessions to structured competitive play.

Multiplayer Racing

Planned networked competitive sessions engineered for stable, responsive real-time play.

ENVIRONMENTS

The racing environments for Feel the Speed are built in Unity with Gaia Pro, covering terrain, roads, forests and lighting at different times of day. They form the environment foundation of the game while it is in development.

Environments built with Gaia Pro by Procedural Worlds.

Feel the Speed environment in morning light
Morning
Feel the Speed environment in afternoon light
Afternoon
Feel the Speed environment in evening light
Evening
Feel the Speed environment at night
Night

In-engine captures, Unity

WHAT'S NEXT

The future of interactive racing

Expanding the vehicle roster, dynamic weather, and competitive multiplayer seasons.